Infinity RPG: a first impression
- BSS
- Dec 21, 2019
- 2 min read
Foreword: Surprise! I did not have an mtg post ready yet. It will take me a while to put into words my favorite part of mtg. I am going to try something new still. I had a trpg book run today, and I spent most of it wrapping my head around it, so without further ado…
Infinity RPG: a first impression
Infinity seems to be a book with near-infinite possibilities. This is not because of randomized content or generic game master imagination, but because of the number of concepts and lore that this game provides.
Infinity lies on a trinity of concepts in different fields. It fills the sky with spaceships and wormholes that keep the vastness of space in the futuristic setting, It fills the land with AI and augmented reality devices to make for hazardous hacking scenarios, and it fills the body with gene editors and lives after death to make for some strange characters.
Each field fills the world with new possibilities, but this is can be a pitfall if used incorrectly. Conceptual overload for both players and game masters may be hazardous in this system of infinite possibilities. If people can bear the steep learning curve of the world, it seems to be a promising setting.
Character creation takes an odd yet amusing route. Unlike Dungeons and Dragons, character creation takes more of a luck flow than anything else. Characters start as children and take on heritage, factions, family, school, and jobs with their experiences playing alongside this to create a fleshed-out character from the start. This process can be influenced, but this influence is very limited. Points can be spent throughout to deviate from the dice, but the points are limited.
A trinity of mechanics appears in the realms of combat. The battlefield involves shooting/ (physical)hacking, (computer)hacking, and talking. Each is meant to have flexible points in the conflicts. While in one encounter of corporate sabotage players may only use talking and hacking, another encounter may involve wrestling control of a mech in the middle of a shootout where players navigate hacking and shooting.
Overall, the game feels good for those who can navigate a complex tome. I feel as though I need to run this multiple times to truly understand it. I still must warn of complexity as it is quite difficult to understand and they do not provide all terms in their indexes.
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